Iron Harvest | Unity
2019 – 2020
Responsibilities while working freelance for KingArt Games as a Multiplayer Level Designer & Level Artist included:
- Grey boxing and map design of several levels from sketch to delivery.
- Strongly interfaced with Lead Level Designer and other Level Designers and Artists, quickly iterating on our environments and aiming varied gameplay for each independent map.
- Pathfinding, Clipping/Collision and other general optimization with in-house tools.
- Created moodboards and other visual tools to showcase/pitch new environments, props and assets for 3D prop artists to create and leadership to discuss.
- Created Level Design documents providing feedback and pain points for the at the time available multiplayer maps and how to improve them for better less awkward gameplay.
- Level dressing/Level art of the game world using procedural tools and simple gameplay lighting, final lighting was implemented by Lead Artist Stefan Obst.
![](https://i0.wp.com/dseverino.com/wp-content/uploads/2019/12/2019-09-KingArt-Games-Oil-Spill-Iron-Harvest-Arv1UGrimbart_at_church.jpg)
![](https://i0.wp.com/dseverino.com/wp-content/uploads/2020/08/Port-Zeppelin-006.jpg)
![](https://i0.wp.com/dseverino.com/wp-content/uploads/2020/08/Port-Oil-002jpg.jpg)
![](https://i0.wp.com/dseverino.com/wp-content/uploads/2020/08/Port-River-005.jpg)
![Open map page in a new tab.](https://i2.wp.com/dseverino.com/wp-content/uploads/2020/08/Port-Zeppelin-002.jpg)
![](https://i1.wp.com/dseverino.com/wp-content/uploads/2020/08/Port-Oil-003.jpg)
![](https://i1.wp.com/dseverino.com/wp-content/uploads/2020/08/Port-Zeppelin-004.jpg)