Snippets

Small section for day to day moments, and small showcases.

Core Invitational Game Jam | Manticore’s Unreal Engine

2021

Worked with a close friend to produce couple games for a Core Game Jam utilizing existing assets from the Core’s asset library by Manticore Games. It was great fun to just be able to do Visual Development in the context of a Game Jam and specially to do it in Unreal Engine through Core as it already had a hefty library of assets to expand upon and this allowed me to craft some very unique looking environments within the time-frame and production limitations.

Regards to the team at Manticore for inviting us and hosting such a superb event, enjoyed lots šŸ™‚


Directed Procedural Workflows | HoudiniFX

2020

For a long time I had been wanting to delve more towards Procedural Workflows when doing my Level Design. For the last year I have been devoting myself into mastering HoudiniFX, and at least on my end of things, I am starting to be rather proud of the work I have been able to do, even when it is certainly straight forward in the minutia, it is still very challenging and rewarding, which is made me enjoy it very, very much! Houdini is most certainly the most intimidating art related piece of software I have come upon, but, Oh My God, is it powerful.


El Brujo | Unity

2020

El Brujo is a small project I did with a friend for the UNIDOS; HISPANIC HERITAGE MONTH 2020 jam, it was tons of fun to create the entire art for the game from concepting and moodboarding to finished 2D Pixel Art pieces, never having done much of pixel art at all, it was super fun to learn such a different yet similar pipeline, even tried doing some small animations, but sadly bc of time they had to be cut.

To read more about El Brujo and its LookDev process, click here.


Rainbow Racer | Unreal

2017

Small visual tester that I was using to hone my at the time very rough Zbrush skills, alongside general environmental art, and learning more general Unreal tools and blueprints.


Small Scenes | Blender Cycles

2014 – 2017

Small pretty low poly and simple scenes to practice general visual composition in 3D and simply because it is just fun to do them.