Exchange on the value of Hero Units in RTS
This small exchange is part of a broader series where I compile different writings I have done over the years on System Analysis of Real Time Strategy Games. Hopefully y’all stay around for the ride!
This small exchange is part of a broader series where I compile different writings I have done over the years on System Analysis of Real Time Strategy Games. Hopefully y’all stay around for the ride!
I have been rambling about these ideas just way too long in the twittersphere to not have a more concise place to explain myself. The machine that moves the world is Desire (Desideratum), the desire at individual’s level, the desire at institutional level, the desire at cybernetic systems level. That desire can be defined as … Read more